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Info

Port of the classic Bomberman game to the Series 60 platform.

Screenshots

Title screen Game Options First Level Third Level Sixth Level Level Editor

Installation

Supported Phones

In general all Series 60 phones are supported.

Installation Process

After downloading the game .SIS file from this site, transfer it to your phone via Bluetooth or Email. The automatic installation feature of your phone should then guide you through the installation process. Make sure you install it to your memory card - if your phone has one :)

Documentation

Keys

Left softkey for selection

Right softkey for cancel/back

* key for planting bombs (and/or selection)

# key for triggering trigger bombs

Stick and/or cursor pad for moving

Single Player Gaming

In the title screen press left softkey to see main menu. Select "New Game" for singleplayer game. Then select number of bots (your enemies) you want to play against and choose a starting level. That's it, now the game starts by showing the "GetReady" screen. Press the fire button (* key) to start the next level.

Multi Player Gaming

In the title screen press the left sofkey to see the main menu. Select "Network Game". First, start all the clients by selecting "CLIENT". An intermediate screen showing "WAITING FOR CONNECTION" appears. After all clients are started (up to three supported), start the server (on another phone, obviously) by selecting "SERVER". Now the server scans the Bluetooth neighbourhood. This may take up to 10 seconds. After the connection to all clients has been established, the game starts with the "GetReady" screen.

Game Play

The game consits of levels containing blastable and non-blastable blocks. Try blasting the blocks and pick up the extras to increase your number of bombs and the bomb strength. Try to find the BombKickaTM or the BombThrowaTM. Try to blast away your enemies by planting bombs next to them, or trapping them inside the level. Try using the BombThrowaTM or BombKickaTM to blast them from the distance!

Todo

Generic Stuff

Make skins downloadable

Make soundsets exchangable

Multiplayer Mode

Make connecting clients easier and show the progress and more infos

Make communication/protocol more robust

Streamline communications - too much data is sent with the current implementation (and that kills the server from time to time)

Bugs

None (known.. :)

History

2004/06/09 RELEASE CANDIDATE (BINARY ONLY)

Uses latest release of the Game.Engine.Dll

2004/01/03 MINOR UPDATE (BINARY ONLY)

Includes two skins with about 40 levels each

Level editor improved (a bit faster now)

Multi-Player Mode: Clients can disconnect now and will be replaced by PLACEBOTs

2003/12/30 MINOR UPDATE (BINARY ONLY)

Added more levels and a level editor

Added skin changer (SELECT->OPTIONS->SKIN) and two simple skins

2003/12/21 MINOR UPDATE (BINARY ONLY)

Multi-Player Mode fully working now

2003/12/19 MAJOR RELEASE (BINARY ONLY)

Multi-Player Mode (two players only) fully working now

Implemented several deseases (Invisible, Inverse Controls, Speed Up, Slow Down, BombShittaTM :)

Improved sound engine with reduced latency

Fixed AI. Now the CI (third generation of our AI) rulez!

2003/09/20

Added a sound engine, a title MOD and in-game sounds

2003/08/18

Multiplayer Mode is working now

2003/08/14

Initial public release

Added foundation for Multiplayer Mode

Added Bluetooth stuff

2003/08/02

Initial non-public release

Downloads

Latest Release

 :: 2004-06-09 :: IntensiBlast SIS for Series 60 (340 KB) :: 

Links

 :: Level Editor for IntensiBlast Level Data ::